Introducing Sprite Sage 0.2.0

Create your way.
Make every
frame count.

Generate on your own machine with Qwen Image 2.1 or connect to OpenAI’s GPT Image 2.5 Flare and Sunburst. Then shape the animation in Sprite Sage and export it to Godot.

Open source for Windows. Start with your own art, too.

v0.2Mossback
New ways to generateLocal Qwen + OpenAI GPT Image 2.5
More control over motionFrame timing, loops and revision
A clearer path into GodotIndividual sprites or a whole project

New in 0.2.0

Choose where
the idea begins.

Two new generation options feed into the same sprite and animation workflow. Choose the setup that suits the way you work.

NEW / LOCAL GENERATION

Image generation,
on your machine.

Qwen Image 2.1

Generate and edit images locally with Qwen Image 2.1. Guided setup helps you install the engine and model, so image generation can run on your own hardware.

Requires compatible hardware and separate downloads. Model terms apply.

NEW / OPENAI MODELS

Flare and Sunburst,
in Sprite Sage.

OpenAI GPT Image 2.5

Create and edit with GPT Image 2.5 Flare and Sunburst through Sprite Sage’s OpenAI connection. Keep working on the results in the same animation workspace.

Use your own API key. Account access and provider charges apply.

A more capable animation workspace

Make the movement
feel right.

An image is the beginning. Work through the frames, try a different rhythm and bring the result into your game.

01

Start with the art you have.

Bring in Aseprite animations, animated GIFs and WebP files, image sequences or sprite sheets. Continue from artwork you have already made.

02

Give each frame the time it needs.

Reorder poses, adjust individual frame durations and preview the movement as you work. Use loop, reverse and ping-pong controls to find the rhythm that fits.

03

Bring the timing into your game.

Export a single sprite or a whole project to Godot 4. Frame timing and loop settings travel with the animation, so you can keep building from the work you have already done.

Made in Sprite Sage

See what takes shape.

A few ideas brought to life in the same workspace - from a flickering lantern to a spark in flight.

Environment

Moonwell Lantern Gate

Moonwell Lantern Gate

A lantern flickers. A place comes to life.

Room to experiment

Keep the good changes.
Step back from the rest.

Try a different sequence, change the timing and step back with Undo/Redo. Autosave and saved-version recovery give you more room to revise.

EXPERIMENTAL

Explore motion from a template.

Guide generated character frames with a motion template, review each result and retry the ones that need work. A starter template is included. Movement and character consistency still need review.

Supported animated GLB models can also become directional sprite frames.

Sprite Sage for Windows

Pick up an idea.
See where it goes.

Open a project and import artwork to try the animation tools. Add a model connection when you’re ready to generate.

Choose a starting point

Import, edit and export existing artwork without setting up AI. Local generation requires compatible hardware and separate engine and model downloads. OpenAI generation uses your own API key, depends on account access and incurs provider charges.

Upgrading from an earlier release?

Back up projects and image assets before upgrading. Saving an older sprite updates its format; older Sprite Sage versions cannot reopen it. Saved-version recovery covers document data and image references, so keep separate backups of artwork.

Using generated art in a project?

Check the terms for the source artwork and selected model or provider. These are separate from Sprite Sage’s GPLv3 application license.